//==============================================================================
// cow_anim.txt
//==============================================================================

//==============================================================================
define Horns
{
	VariationLogic
	Set hotspot
	{
		Version
		{
			Visual Animal Cow Horns
		}
	}
	Set hotspot
	{
		Version
		{
			VisualNone Jimmy
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			Version
			{
				Visual Animal Cow_IdleA
				connect topofhead Horns hotspot
			}
		}
		set hotspot
        {
			version
			{
				Visual Animal Cow_IdleA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Cow_IdleA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			Version
			{
				Visual Animal Cow_BoredA
				connect topofhead Horns hotspot
			}
			version
			{
				Visual Animal Cow_BoredB
				connect topofhead Horns hotspot
			}
			version
			{
				Visual Animal Cow_BoredC
				connect topofhead Horns hotspot
			}
		}
		set hotspot
		{

			Version
			{
				Visual Animal Cow_BoredA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
			version
			{
				Visual Animal Cow_BoredB
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
			version
			{
				Visual Animal Cow_BoredC
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
		{

			Version
			{
				Visual Animal Cow_BoredA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
			version
			{
				Visual Animal Cow_BoredB
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
			version
			{
				Visual Animal Cow_BoredC
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
			Version
			{
            Visual Animal Cow_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
			connect topofhead Horns hotspot
			}
		}
		set hotspot
        {
			version
			{
            Visual Animal Cow_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
			connect topofhead Horns hotspot
			ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
      {
            version
			{
				Visual Animal Cow_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.67 false HeavyFall checkVisible 
//-- end auto generated section
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
			Version
			{
            Visual Animal Cow_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
			connect topofhead Horns hotspot
			}
		}
		set hotspot
        {
			version
			{
            Visual Animal Cow_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
			connect topofhead Horns hotspot
			ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
        {
            version
			{
			Visual Animal Cow_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
			connect topofhead Horns hotspot
			ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
		}
   }
}

//==============================================================================
anim Run
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			Version
			{
				Visual Animal Cow_runA
				connect topofhead Horns hotspot
			}
		}
		set hotspot
        {
			version
			{
				Visual Animal Cow_runA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Cow_runA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			Version
			{
				Visual Animal Cow_FlailA
				connect topofhead Horns hotspot
			}
		}
		set hotspot
        {
			version
			{
				Visual Animal Cow_FlailA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow B Map
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Cow_FlailA
				connect topofhead Horns hotspot
				ReplaceTexture Animal Cow A Map/Animal Cow C Map
			}
		}
	}
}